Well as most clerics realized, our new hammer got the nerf bat a couple days ago.
When it first came out it was super-powered and proc'd like 15 times a fight... now i'm lucky to get it to proc 4 times. So bummer, at least i can still survive greens, but blues are pretty tough again. No biggy, kinda saw this coming... but now they released 2 new hammers that drop in Luclin. Lvl 58 and Lvl 60... Ching saw em drop last night in Ssra. They proc more the higher level they are.
Here are the new hammer stats...
Hammer of Divinity lvl58 Hammer of Souls lvl60
1HB, 14 Dmg, 18Ddly, AC 10, Bane Undead +10, Dex +25, Wis +5, HP +35, Mana +35, Sv vs Magic +5
Effect: Hand of the Gods (75 - 150 DD) (Combat)
think they'd have nerfed it while it was on test wouldn't you
there's a lvl 60 one too according to casters relm
Name: Hammer of Souls
Level: 60
Mana: 250
Class: Conjuration
Era: Shadows Of Luclin
Vendor(s): Ssraeshzra Temple
Approx Spell Cost: Unknown
Researchable: No
Type: Summon a No-Rent Miscellaneous Object
Max Duration: Instant
Casting Time: 4.5 seconds
Recast Time: 12 seconds
Actual Effects: Self: Summon Hammer
Description: This spell summons a hammer which is No-Drop and No-Rent.
This is a hammer designer to improve the damage output of Clerics for when they are not in a critical healing environment.
The hammer is a high frequency proc weapon which delivers excellent damage when wieleded.
Stats are as follows:
1HB, 14 Dmg, 18Ddly, AC 10, Bane Undead +10, Dex +25, Wis +5, HP +45, Mana +45, Sv vs Magic +5
Effect: Hand of the Gods (75 - 150 DD) (Combat)
not to bad except we'll have to buy it off players
/em bonks fizz on the noggin and points to my earlier post :)
Silly, stop repeating me heh
lol I saw the first one where it say's lvl 58 I just misse the second one...or my head didn't read it lol
what is this nonsense... clerics fighting... arg, you guys go sit down and complain about being oom! Next thing you know we'll have rangers tanking and druids pulling and my head will explode
/target Soulstar
/d
=)