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Messages - Lohagen Elamadri

#166
General Topics / Ye hath thee thy problemeth...
November 09, 2002, 11:34:59 PM
I reformatted recently and reinstalled EQ, with a new video card. Everything is running smashingly bar one exception.. all my velious models (ie giants, dorfs, even snow bunnies..) look like bald humans... anyone every experienced this before? i wouldn't care except it makes it hard sometimes to know if you are about to kill a velium hound or if you're about to attack Cargalia the friendly dragon...

help!!!
#167
General Topics / Dont we need another Epic Shaman
November 06, 2002, 10:25:55 PM
/nod

I have GOT to get this dern 4 slot shiny tin bowl out of my bank, it's crippling my inventory :)
#168
General Topics / PoP is live
October 21, 2002, 10:01:22 PM
ARgh it annoys me slightly that Verant would nerf one of the more useful ranger/druid spells in Harmony, especially seeing as the outdoors-only flag on it made it only occasionally useful at higher levels. The 'good' news is that they are introducing a higher-level harmony spell, but this one will not be unresistable... here's some info from the ranger's glade on the topic.

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I've been following the threads here and on the Ranger's Glade about Harmony today and wanted to give some more information on the reasoning behind the change.

Harmony is the druid and ranger version of the lull line of spells. Several classes get these types of spells, with enchanters, bards, and clerics being the best at it overall. Lulls work by lowering the range at which monsters will attack you, allowing you to pull a single monster out of a group by lulling it's companions.

Traditionally, most lull spells haven't really worked very well. Lull had a high resist rate and wasn't very reliable. We've recently looked at lulls and improved the way they work to make them more useful to players. You should find that the lull line of spells works more often than it did, though it will still fail some of the time.

Harmony was unique in that when you cast it on an NPC, it never failed. This essentially means that Harmony could be used for risk-free pulling every time. All other lull spells have a resist check, allowing a monster to not be affected by them. The fact that Harmony can't be resisted made it the very best of the lull spells - which is an odd thing to happen to a level 5 spell.

We've had the ability for awhile now to make it so certain monsters were totally immune to being lulled. This is especially common in higher level outdoor zones such as Cazic-Thule, since Harmony would take any challenge out of splitting groups of monsters. Having a such powerful game dynamic with no risk of failure made these encounters too easy, so we were forced to make many monsters totally lull immune to compensate. With this change to Harmony, we'll now be able to remove the lull immunity from many monsters, and turn this ability into a useful spell line that gives great benefits, but with some risk that your spell may be resisted.

This week, we'll be adding an upgrade to Harmony that works on higher level monsters. We'll also be removing the lull immunity from many higher level monsters in outdoor zones, to accommodate the new spell. The higher level version of Harmony will have some chance of being resisted, but will be a fairly reliable way to split up groups of outdoor monsters. We do want this spell line to be a useful tool for you at all levels, but as with all other forms of crowd control there needs to be some chance that it won't always work. Druids and rangers should get a excellent outdoor lull, but a level 5 spell probably shouldn't be the best it ever gets.

- Rich

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#169
Screenshots and Other Funny Things / The Most Useless Test
September 21, 2002, 09:34:33 PM
#170
General Topics / Welcome!
August 28, 2002, 11:48:28 PM
A great big welcome to you Fizelle ;)

Thought I should take this opportunity to maybe say hi too, although i've posted once or twice on the mb already. I joined keepers a month or so ago under the guidance of Marn and since then have had the chance to raid a few times and group up with some Keepers... Not as much as i'd like to since i'm generally a night shift member, but i try to stick my bow where the action is when I can :)

So there's me..

Loh
51 ranger

ps.. I also have a mini mage that would like to join the mini mage crew if possible, he's a mean shoveller.
#171
General Topics / doh..
August 22, 2002, 01:53:18 PM
Kane you just tied my brain in a knot :/

numbers... too many numbers, doc!

Loh
#172
General Topics / The answer
July 31, 2002, 11:35:55 PM
Had this same problem, and it caused the death of a good chanter friend cos i broke a mez due to target changing...

The reason it happens is that when you right click (ie to mouse-look), even though your mouse cursor disappears, the game still recognizes wherever your pointer was last on the screen. This isn't a huge problem, until you left-click (whilst still holding the right mouse button, ie to move forward)... When you left click now, WHATEVER  your 'hidden' mouse pointer is on, you will target. Give it a go :)

So until Verant decide to fix this, best option is to only use mouse to look around, but never to move forward in a fight..

Loh

(yes i finally signed up to the forums..)