Keepers of Fortitude - Saryrn / Bertoxxulous

General Discussion => General Topics => Topic started by: Airelyn on August 22, 2002, 07:50:14 AM

Title: New Spells on Test
Post by: Airelyn on August 22, 2002, 07:50:14 AM
Well looks like Clerics and Beastlords have some new spells coming.

Finally the beastlords have some good raid spells... they got 2 new lines... area effect mana and health regen and area effect atk and hp.  Both of these lines buff any player within 200 feet of the caster, so potentially you can easily buff your whole raid party in one shot, kind of like the AA mass group buff.  These should be cool and will be nice to have a BL specific purpose now.

Clerics are getting a couple new heals 56+, a new summoned hammer spell (oh joy lol), and Yaulp 5.  Ok I thought, "Oh great another yaulp spell that i'll never use."  but this one is cool and we will actually use it.  Here is what it does...

Self: Increase ATK (50)
Self: Increase Dex (75)
Self: Increase Attack Rate (25%)
Self: Increase Mana Regeneration (10 per tick)

Mmm look at that nice mana regen :)  It is level 56 spell, It costs only 25 mana to cast, it lasts for 24 seconds and has a 18 second recast time.  If I am thinking of this spell right we may be able to use it almost like a ghetto canabilize w/o the health loss.

Anyway that is it for now... kthxbye.
Title: New Spells on Test
Post by: Kaneril Knightwing on August 22, 2002, 01:02:55 PM
So if I read this right you will get 40 mana over 24 seconds at a cost of 25 mana leaving a gain of 15 mana over and above your normal mana regen rate in that 24 seconds? Big question I see is does it stack with the Chanter mana regen spells?
Title: doh..
Post by: Lohagen Elamadri on August 22, 2002, 01:53:18 PM
Kane you just tied my brain in a knot :/

numbers... too many numbers, doc!

Loh
Title: Well about time!
Post by: Tonzafun IndyJok on August 22, 2002, 02:47:58 PM
Here is some long over due news for druids.
A slightly scaled down version of Complete Heal is being tested for Druids & Shamen. The spell is currently set at Level 54. The spell would only heal 75% of the target players hitpoints up to a maximum of 2925 for Druids and 1950 for Shamen.
Title: New Spells on Test
Post by: Carellron on August 22, 2002, 06:28:52 PM
*waits patiently for Saiferus's reply to Kane...*  :D
Title: err 24 seconds..?
Post by: unoshato on August 22, 2002, 07:02:27 PM
but why do say 24 seconds when the spell says the duration is 27 minutes..??


errr.. uhm...

well if an officer goes up near the shar vhal area i have a bst named "boloshato" who would like to be in the guild :)

BEASTLORD SPELL DETAILS
Name:  Spiritual Radiance
Level:  52
Mana:  275
Class:  Alteration
Era:  Shadows Of Luclin
Vendor(s):  Unknown
Approx Spell Cost:  Unknown
Researchable:  No
Type:  Area Effect Mana & Health Buff
Max Duration:  27 minutes <-----------------------<<<
Casting Time:  5 seconds
Recast Time:  Instant
Actual Effects: Target: Increase Mana Regeneration (5 per tick)
  Target: Increase Hitpoints (5 per tick)
Title: New Spells on Test
Post by: Airelyn on August 22, 2002, 07:57:48 PM
/em smacks Uno across the noggin.

Not talking about the beastie spell ya ding dong hehe.  Talking about Cleric Yaulp5 :)

And Kane... yes it does stack with all other brain buffs.
Title: New Spells on Test
Post by: Kaneril Knightwing on August 22, 2002, 07:58:43 PM
The one I was referring to is the Cleric Yaulp 5 one that Airelyn was talking about :) The calculation is based on the info provided by Aire.
Not sure what the Bst one is lol :D
Title: hheheheh
Post by: unoshato on August 22, 2002, 08:08:22 PM
<-- is a ding Dong .. :D
Title: New Spells on Test
Post by: Airelyn on August 22, 2002, 08:26:59 PM
I do have to say, I am not too happy about the druid and shaman heals.

I know the druids out there are rejoicing... they have a new role in exp groups as healers again.  But the bad part here... Clerics are getting pushed out when it comes to being needed in exp groups.  In Raids you can't do without our Complete Heal, but in exp groups we will get looked over more often now for the advantage of having a druid be your healer.

Druids can do alot more then Clerics can in general which would make them a better group mate.  Now I know Druids have gotten the shaft for exp groups for a long time and I am cool with giving them something to make them more group friendly... but for god sakes give the clerics some solo ability then.

I thought it was funny when I was trolling some uber guild websites and I see Druids have now been placed on high priority for a few of em... that's a rarity :)

Anyway, I am all for balancing... but after reviewing the changes I feel like they threw us these cruddy spells to make us feel like we are getting balanced lol.  I do like the Yaulp mana thing... but other then that I am not too impressed.  They should have not did another yaulp and just gave us a mana regen self buff... doing the yaulp thing makes it look like they want us to melee or something hah.
Title: New Spells on Test
Post by: Airelyn on August 22, 2002, 08:44:30 PM
Ok well after trolling info on the new cleric spells, we may have been given a new solo ability.

That summoned hammer we get...

LORE, MAGIC, NO DROP, NO RENT
AC 10
14 DMG, 18 DLY, Bane Undead +10
25 Dex, 8 Wis, 35 HP, 35 Mana
+ 10 Sv. Disease, + 5 Sv. Magic, +10 Sv. Poison
Effect: Hand of the Gods.
--
Hand of the Gods is a DD that can hit anything. 148DD that is unresistable.

So that in conjuction with Yaulp5 would make us actually able to do some damage.

Heck I'll be summoning this hammer for full use all the time and put away my primary slot book.  10ac and 8wis is nice.

Now if they just made clerics able to hit a bit more, we might actually be able to do a little damage.  Our hit rate is about 1 in 7 heh.

So anyway, I'll stop complaining until I actually see these things in action.
Title: New Spells on Test
Post by: Kaneril Knightwing on August 23, 2002, 12:38:14 AM
Throw on a haste item as well Aire and that 14/18 Hammer becomes VERY decent :)
Title: New Spells on Test
Post by: Airelyn on August 23, 2002, 12:53:05 AM
Suddenly all the clerics will be buying silvery belts of contention... haste belts with wisdom heh.
Title: New Spells on Test
Post by: Carellron on August 23, 2002, 02:52:42 AM
At least with your mana regen it doesn't turn into a KOS doggie.....Form of The Howler +2 mana regen
Title: New Spells on Test
Post by: Fizzgig on August 23, 2002, 03:53:06 AM
I have enough trouble getting xp groups as it is....like air said everyone wants a cleric for raids where mostly you get no xp and die a few times but everyone already prefers the druid who can snare stuff or the shammy for slow's in xp groups so I'm thinking the grey's gonna be full of cleric's kiting stuff lol weeeeee were turning into druids


speakin of stuff on the test server though items there can now have a regular effect and a focus effect now that's nice :)

(edit: last paragraph)
Title: New Spells on Test
Post by: Tonzafun IndyJok on August 23, 2002, 02:41:34 PM
Druids had just become completely useless in an experience group until now. I mean what can a druid do that other class can't.  The other classes have more benefit in a group then a druid. I was told once by Air, because I was frustrated as Dop. Druid's solo, that's what they do.
Yeah druids are great at soloing. Try to solo for 53 levels and see how much fun a druid is. Try to get your druid gear with out buying it all and have it given to you. Try bring used for nothing but a taxi. Try being asked to port a bunch of people around to go to some Kewl dungeon then not get invited to go. That happened to me so many times that I now hate my druid. I have a pretty useful 52-druid mule now because of it. Now I know we have some GREAT druid's in our guild but I know they are just as frustrated as I am, they just have more determination than I do. Hehehe. Hell maybe I just never figured out how to be a good druid and I really suck as a druid but you guy's are just to nice to tell me that I suck. No wait, what am I thinking? You guys are the first to tell me I suck, never mind.
That comment about a Cleric being over looked for a Druid has got to be one of the most amusing things I have head in a long, long time.
And Air don't forget those sweet cleric buffs. Druid buffs? BAH! They are ok when you cant get those sweet cleric buff's and a druid will still only get a group when there is no Cleric around but at least we will get considered again. I hope I haven't upset any of our Druids and they may or may not agree with me but this is just how I felt as a druid. I wanted to be included but was always over looked, it doesn't matter if it was because I sucked as a druid or there were just other classes that were more attractive to the groups.  I was left out of way too much of the game because I could never get in a group. It was not being included in guild groups that really hurt.
Now I have Tonz, he is going to places that I have never been before, and the game is fun again.
If any of our Druids want or need a group you tell me and we will get in a group. I know how it is.
I'm sorry, this wasn't meant to be a rant!  Hahaha.

LET ME ADD THIS IS JUST HOW I FELT AS A DRUID! Not what I believe.
Title: New Spells on Test
Post by: Carellron on August 23, 2002, 03:30:07 PM
/boggle
Didn't know an Orge's vocabulary was that extensive.....Saif, what have we said about giving the Orge "Gift of Intelligence"?  Bad chanter bad :D
Title: Quite hilarious.
Post by: Johnray on August 23, 2002, 05:48:49 PM
I agree with Tonz 101%!  

I played a druid to level 39 and then got sick of waiting an hour or more to get a group - in freaking Dreadlands!  It was so frustrating that I quit playing EQ altogether for a month or so.  Like Tonz, I think my druid makes a nice mule, and I'm glad I have him for those things.  

The idea that clerics will now be overlooked for a druid is laughable.  I say that from a melee and from a druid perspective.  If I'm fighting in a group, I'll take a cleric over a druid for healing anyday.

I'm not sure I understand the idea that clerics should have more soloing ability either.   By definition a cleric is a group character.  I back that up with quotes directly from Allakahzam's website.

These are quotes straight from the cleric class description page:

"This is the most popular class in Everquest.  Not for people trying to play them, but for people trying to group with them.  Clerics rarely have difficulty finding a group.  If you play a Cleric you will have lots of friends, since a Cleric is an absolute must for a well balanced party."

"Clerics are able to wear full plate armor, giving them a level of protection unmatched by other spell casters. "

"This is a class for the person who likes to socialize and wants to be welcomed wherever he goes. "

In my opinion, and that's just it, an opinion - giving Clerics more solo ability is a bit like giving a monk more casting ability.  Just weird!
Title: New Spells on Test
Post by: Gelf Winterfell on August 23, 2002, 06:35:08 PM
Rumour has it that VI is going to try to give all classes the ability to solo and to have a place in groups. I am sure we are still going to see many things get changed once these new additions go live. One thing is for sure, EQ will never be the same. I am hoping this is a good thing.

I am looking forward to the day I can say to the cleric, "Go ahead and melee, I'll spot heal for a little bit" LOL

I will still always want a cleric in any group I am in. Can't beat a heal that is still 3 times as good as the one they have in mind for druids and shamans. Also our buffs pale to cleric's ability to buff HP/ AC.

One thing I would like to see is taking away the need for clerics to use peridots for their buff spells. I have never agreed with the need for componets for buffs.

I still wish they would give us druids more animal forms then the wolf one. Druids in the roleplaying sense in other games are masters of nature and can assume many forms due to this bond with the wild. I am going to send them a email with these ideas:

        Form of the Shark- Shark form with perma EB. Can only       be used in the water. Increase to swim speed.

       Form of the Eagle- Eagle form with the ability to fly upwards, instead of the constant floating down you get with levi spells. Increase to movement speed. This would be great for scouting out some zones.


I see an uncertain future ahead of us, and I look forward to whatever it might be =)


Gelf       54 Druid of Tunare
Vistroy  53 Monk (Still semi retired)
Title: New Spells on Test
Post by: Saiferus on August 23, 2002, 08:27:43 PM
sorry care but i needed someone to talk to out here alone too long
Title: New Spells on Test
Post by: Airelyn on August 23, 2002, 09:13:09 PM
Ok Druids don't get in a twist heh.  I do agree with you that Druids need to have more group advantages... I stated that in my post above.

But don't make these judgements like Clerics are the be all end all of classes for groups... cause you know what, we aren't anymore.  We haven't been for sometime.  Everyone acts like if you play a Cleric everything is good in a group and on raids.  Ok don't pass judgement until you play one 50+... first off I don't do pickup groups... why?  Cause I can't get em... I sit at lame_zone_01 for hours shouting 55 cleric LFG and nothing.  On regular raids... if your the main or secondary cleric your fine... if your in one of the other groups, forget about it... you sit there and do nothing and I mean nothing.

To quote Johnray
QuoteThe idea that clerics will now be overlooked for a druid is laughable.

Laughable? Hon it already happens... I get overlooked alot for 60 druids.  Why take a 55 cleric when a 60 druid can heal just fine and has better buffs?  I guarantee Clerics will be overlooked more after these changes are implemented.

QuoteI'm not sure I understand the idea that clerics should have more soloing ability either. By definition a cleric is a group character.

Ok right now... we can't even kill friggin greens past the level of 53 and barely any before that.  I'm not saying we should be able to quad kite crap, but for god sakes let us be able to have a chance to survive against a blue.  Saying we shouldn't get soloing ablity is like saying you guys shouldn't get better heals to make you better in groups.  Doesn't it seem like a good trade-off?  You guys get more group ability while we get more solo ability?  I mean look at it this way... Cleric is one boring class.  Granted yes it is boring to solo for all your levels... but it is also boring to sit on your butt the entire evening.  Rarely do I get into an encounter where it gets exciting and heals are flying and we barely survive.  We sit and chat and then about every few minutes we stand up and cheal and sit back down, oh and throw a couple buffs out every hour or two... we really have no other options in groups.  Heh that is why most of my alts are all melee... at least i can get in on the action.  Maybe if they gave Clerics at least "some" ability to solo, we would have an option to do something else once and a while.

Oh and Tonz, I know where you are coming from... I remember how frustrated you were back in the day and I am glad you are happier nowadays.

Now I'm sorry if I sound harsh or something, but I feel like I am being laughed at here for having a opinion and that I am silly to feel this way... I said in my previous post... I AGREE with you druids getting more group ability... but if they are working so hard on balancing other classes, they need to balance Clerics and not just give us more annoying heals that alot of us won't use.  I mean Clerics have got very little when it comes to new stuff or balancing like the other classes... but the other healing classes have gotten the Healing penalty taken off and now given a form of complete heal.

Oh and BTW... I have leveled a Druid to 51 so I am quite aware of the trials and tribulations involved.  The grass is always greener on the other side... but play a cleric to high level and then tell me what ya think :)

P.S  Gelf... cool ideas :)
Title: New Spells on Test
Post by: Airelyn on August 23, 2002, 09:34:05 PM
Now on to specifics...

Rich Waters (lead designer of eq) made a huge statement today regarding the Cleric class and it's upcoming changes.

To sum up... they are working on giving clerics solo ability and giving them things to make them more functional in general.  They are trying out Clerics Bash at level 25 (finally, we've been asking for this for a while) it will obviously cap out alot lower then melee, but will be a nice addition... also he released info on our new summoned hammer and yaulp combo... The summoned hammer is a unique weapon in that it has a VERY high proc frequency, doing 75-150 damage per proc.

QuoteIn testing, clerics have been effective soloing the entrance to Charasis and Chardok, grouping in a number of high end dungeons, and even making reasonable experience as a two-cleric duo in Cazic-Thule.

For whole story:
http://eq.crgaming.com/viewarticle.asp?Article=4501

See this stuff makes me feel better... at least VI feels the same way as the Cleric community does on the future of our class to some extent.
Title: Clerics and stuff
Post by: Johnray on August 23, 2002, 11:52:32 PM
hehe.. I wasn't laughing at ya Air!  It just seems like Verant is having some Class Identity Crisises at the moment.

As a monk I'd love to be able to take on blues myself!  Admittedly I am among the gimpiest when it comes to armor and whatnot, but I find myself getting beat down regularly when soloing.  

And your right, I've never played a cleric.  I've often wished I had one in a group when the druid ran out of mana and couldn't heal me, but that's about the extent of my cleric knowledge.  The reason for that though, is that I enjoy soloing much and have always thought of a cleric as a grouping character exclusively.

So what I'm seeing now is that clerics are gonna be meleeing, druids are gonna be healing, pigs are gonna be flying, and my whole EQ world is falling apart!

Sigh....  I hope they give us monks some new spells soon...
Title: New Spells on Test
Post by: Airelyn on August 24, 2002, 12:39:02 AM
Thing you have to understand also... this pretty much only affects the 56+ game and has little to do with lower then that IMO.

The thing is... the classes in this game need work and have needed work for a long time.  Some people are scared of change and think it is the end of everything when they make drastic changes.  Thing is... Clerics are still the main healers and always will be.  We aren't becoming melee and I don't think any of us would want that... but we are plate wearing spell junkies and we should start to act like it.  The idea behind the cleric is to be able to take a pounding, yet our defensive skills aren't much better then a wizards :)

All we are asking for is balance... just like every other class wants.  About the soloing thing?  Well your problem with soloing is as you said partially gear based... because Monks are pretty much one of the best soloing classes IMO :)
Title: New Spells on Test
Post by: Fizzgig on August 24, 2002, 04:56:37 AM
ya don't know inability to solo till you've played a cleric....it's so bad that if a db attacks me when I don't have root up I don't even bother trying for the zone unless I'm right on it...I get out of harms way get a loc and wait for the CR to begin. least that way I know where I am......and I'm not complaining bout the druids gettin heals I never get groups anyhow lol no one wants to group with a lvl 52 cleric....actually after about lvl 45 no one wants to group with a cleric and I'm assuming this last's till at least 56 when you get the 96% rez that people don't want to pay/donate for.  or maybe lvl 60 where you get ageo if you can afford it.....cleric the class for people who like to chat VI is right you'll be popular cause you'll always be available to give advice/look stuff up do tradeskills(how do you think I got mine so high) cause if you get off your butt to do anything but heal or buff in a group assuming you get one people get cranky....at lvl 50ish I had some warrior give me advice on how to play a cleric cause I got up and nuked when I was fom and bored silly lol
Title: New Spells on Test
Post by: Airelyn on August 24, 2002, 05:20:42 AM
/em cheers at Fizzgig

Tell it like it is sista!  =)
Title: New Spells on Test
Post by: Fizzgig on August 24, 2002, 05:52:34 AM
yes maam boss lady :) just informing the masses as the the utter bordem we face on a daily basis playing cleric :) not that healing someone and getting agro's not fun...ooo or better yet standing still to heal and having the rest of the group take off running...how many times do you have to say 'if you run I can't heal you' before people pay attention lol
Title: New Spells on Test
Post by: chingerz on August 24, 2002, 06:40:25 AM
It's sad that they need to fix the game in this way.  The fundamental problem not being addressed is that the perfect xp group at the highest levels is now a 2 person affair:  monk + shaman.

Rather than tackling the harder problem of altering zones and creating incentives for groupage, they wimp out and give in to player wishes by granting more solo skills.  It just makes things worse.

I have more to rant about, but I'm sleepy. Bye!
Title: New Spells on Test
Post by: Fizzgig on August 24, 2002, 07:01:21 AM
well don't forget to finish your rant latter hun :p
Title: New Spells on Test
Post by: Aridor on August 24, 2002, 07:21:17 AM
Hi Keepers, been a while. ;)

I can see were the changes to the druids and clerics are coming from (partially), but I really don't get it why shamen should get another heal spell.  Imo, they've got pretty good healing abilities already anyway, and if I remember correctly I didn't have any problems at all healing high lvl monks when I partnered up with them.
Guess, Ching is right on target when he says that VI should change the zones rather than granting the classes some additional spells/skills. Nothing against balancing the classes, but you can certainly overdo it.

/wave
Title: New Spells on Test
Post by: Airelyn on August 24, 2002, 09:17:37 PM
Aridor, the new heals are added with the idea it helps in large scale raid situations, it isn't suppose to be there for your average healing in xp groups... but of course it wil be used for such :)

Ching I fully agree... but that is the way VI has always done it.  Sooner or later they will keep adjusting and changing player classes and adding more powerful weapons and such until one day the game will become so trivial it won't be fun anymore.

Remember back in the day, say 2-3 years ago... when things like yak blades and mithril tunics were uber?  When encounters like AoW were laughable they were so hard and noone was killing him because of such.  The game has changed so much over the last few years... but that is the way it goes, things change, move forward and become different.

Point is?  I agree with Ching hehe.
Title: New Spells on Test
Post by: Aridor on August 24, 2002, 11:03:56 PM
I hear you, but imo the current shamen heal spells are good enough even for those situations. Ah well, I just don't really like the idea that they make healing more important for shammies, after all healing is a cleric's job.. Sup. Healing, Chloroblast and Torpor ought to be more than enough as backup :p

Anyways, back to inactivity for me. Bye! :eek:
Title: New Spells on Test
Post by: Fizzgig on August 25, 2002, 01:46:57 AM
lol sounds like it translates roughly to.....I don't want to have to sit on my butt make the clerics do it lol

I've only been playing since christmas so not that long compared to some of you but I think they are making players better rather than zones better to deal with the new planes...course I could be wrong :) plus from what I've read they have plans for other zones in norath ie unkempt woods (lol after I killed off all that faction)
Title: New Spells on Test
Post by: Bonebi on August 25, 2002, 05:43:53 PM
Druids ...... bah
Title: New Spells on Test
Post by: Tonzafun IndyJok on August 26, 2002, 04:27:16 PM
I can't even begin to imagine what you guy's are talking about as far as cleric's not getting in a group. I am now 54 and I have never ever, not once, have I ever had anyone in any group pass over a cleric for any other healing class ever? I can't even begin to imagine going to Velks and to pull top's without a cleric. Sure, I'll take a healer type over no cleric in the zone but to pass over a cleric for any other healer? Maybe if you go to a zone where there are a lot of higher-level clerics in the zone, but to even pass up a 50+ cleric for a 60 level druid would be something I have yet to encounter. Maybe you are trying to go to some zones to early? I know as a 51 warrior in KC I got passed over a lot for higher level pally's and SK's and even rogues. Now at 54 I am finding it much easier to get groups in many zones even Old Seb I am picking up groups but only because there are no higher levels available.
You may be right about being more solo friendly but to feel you are being passed over for another healing class? I haven't seen that happen in any of my groups so I just can't relate. I can relate to druid's getting the shaft in groups. I know as a warrior that lots of groups I have been in with a slot open and a 50+ Druid shouts for a group, the group will leave the spot open for a shammy or something before they take a druid or a ranger. I always try and take druids/rangers but normally get vetoed.
Title: New Spells on Test
Post by: chingerz on August 26, 2002, 04:34:42 PM
best group i ever had at tops was me duo with a ranger.

still haven't finished my rant. be afraid!
Title: New Spells on Test
Post by: Airelyn on August 26, 2002, 06:49:22 PM
Disclaimer: First off I get a bit ranty here heh... this is my frustration with my class coming out so this isn't geared toward anyone.

/rant on

Take a minute and go read the EQ Cleric boards... they all say the same thing.  Now I am not saying we are getting passed up for the other healing classes on a regular basis yet... I have gotten passed up for 60 druids yes.  I am saying we will when druids are complete healing... now I know you can say it isn't complete heal!  Go grab your average exp group... 2.5k heal IS complete or damn near it.  The druids heal was made for raids, but Verant seems to forget how much that changes group settings, it makes a cleric not needed as badly for grouping in exp setting.  Here is the problem we see... ok clerics can do what? Heal, Rezz, maybe throw some stuns around.  What can druids do? Heal, DoT, Snare, SoW, Port, Evac... a lot more to offer a group in it's arsenal.  I don't think the Clerics are wrong to get in a bit of an uproar... it is our one special ability, it is the only thing we do cause we suck at everything else... and Verant keeps making other classes better at it... slowly infringing on our ONE ability.  As I said before... I love druids, I leveled one, I wish I had one on this server, I am happy they are getting better exp grouping skills... but I am worried about the cleric class.  If I have trouble finding a group now just being in competition with other clerics... think how bad it is gonna be in a while :)

Our main problem... every person who has had trouble getting groups with their class went out and made a cleric... there are so many damn clerics out there these days it is damn near impossible to get a group.

You think I am kidding?  Watch me sitting at Sebilis zone in for 2 hours... yes count em 2 hours with 5 other clerics waiting for a group... oh and who wants me or anyone else under 56 when they can have mr uber cleric in full ToV weilding their epic.  It's funny, literally ever group I join, when i get in I cast Heroic Bond and it doesn't stick... they go "oh we have aego".  There are 4 billion lvl60 clerics nowadays... I remember when clerics were damn rare.

I don't know, just take it like this Tonz... we aren't on crack (well clarity maybe).  We aren't making it up, and I mean like a huge population of EQ clerics... want proof?  Go level a cleric and find out how life is post 50 is for us.  It ain't no bed of roses.

/rant off
Title: New Spells on Test
Post by: Noren on August 26, 2002, 07:06:17 PM
/em prays SWG doesn't have these problems when it comes out.

Hate to say it but, IMO, EQ is a broken game and probably always will be.

/wave Keepers
/hug Aire

P.S. When I played, Clerics could solo almost as well as rocks could swim.;)
Title: New Spells on Test
Post by: Airelyn on August 26, 2002, 07:11:43 PM
NOREN!

/em dances around Noren.

Miss you
Title: New Spells on Test
Post by: Korba on August 26, 2002, 11:12:26 PM
clerics . . . bah
Title: New Spells on Test
Post by: Fizzgig on August 27, 2002, 04:10:16 AM
can I get a humbug with that? lol.....there is one big difference between cleric's waiting on a zone and druids waiting on a zone....you get 5 or 6 druids and you have a workable group...you get 5 or 6 clerics you get a great conversation lol
Title: New Spells on Test
Post by: Zaxboan on August 27, 2002, 02:54:43 PM
lmao, nice Fizz.

Btw the lack of comments from the mage/ranger on druids and clerics being able to get some group lovin' is well....

...my best effort at tact.

If we are just talking about getting a group, those of you leveling mages will soon see.

Yes, I can solo better than most, but this is about getting a group. Especially before Vi "balanced" Mages, unless there was a spot in a group where somebody was a good friend, I didn't get many pickup invites. period. I have sat at zi and watched druid, warriors, rogues, chanters, CLERICS all taken before me, even at lower level.

Now I don't complain, I go find something else to do. The ability to solo is nice, but think about all the drops out there that require at least a group to get. Solo is great for some supplemental xp, but still leaves a big gap in the total game experience.
Title: New Spells on Test
Post by: Airelyn on August 27, 2002, 04:07:16 PM
lmao Fizz
Title: New Spells on Test
Post by: chingerz on August 27, 2002, 04:32:05 PM
mages are screwed on raids, too.  i doubt  most mages leveled up just so they could make mod rods and do coh.  it's a vital role to success of a battle, but mages not having the chance to use their nukes and pets is just like clerics doing nothing but pressing a hotkey when it's their turn.
Title: New Spells on Test
Post by: Tonzafun IndyJok on August 27, 2002, 05:00:08 PM
Take a look at your typical 52 druid and take a look at your typical 52 (pick a class ), then tell me who has the better gear from being in the dungeons where the stuff drops and where druids bite and can't get groups. So not only is it very hard to get a group for a druid if you want gear, forget about it until you are high level and go on raids (raids because not ever wanted in a dungeon xp group) or rich.
I am thinking of going and doing some of the new level 5 druid quests because my gear is so bad. I think it would be better then some of the gear I now have. hehe  I have a 24 Cleric with better wisdom and gear then my gimp druid.
So yeah, I haven't played a cleric to high level yet but my cleric never waits long for a group.
I'm not saying that a cleric doesn't have problems and needs some work but come on, to not be happy for druids for finally getting some group ability is just so not fair. I would be happy if they just made harmony work indoors and only work for druids. That alone would give us value in a dungeon.
Don't get me wrong I love my clerics and I will never be in a group without one if I can get one.
The real problem is that due to the class balancing going on no class really has anything that makes them unique any more and therefore vital in a group. This is really a pointless conversation there is just no way you will ever convince me any class has it worse than a druid.
Any way this is my last entry on this subject. We all have issues with our chosen classes and I guess we will never be completely happy otherwise; we all wouldn't have 15 alts  hahahaha.
I love you guy's and don't want any hard feelings, this big long rant is just past frustration from playing my druid and the lonely life he lead. Just remember Druids are people too, so be kind to our Druids and help them out because if you don't who will.
Oh and Zax everyone knows Mage's just suck and there is just no hope. If I were you I would go to EK just outside the Highpass zone, walk to the edge of that really high cliff and jump. :D
Just kidding (NOT) I love ya. hehe
Title: New Spells on Test
Post by: Zaxboan on August 27, 2002, 06:21:19 PM
Blrrrpppp to tonz. I tried that, nothing happened. Might have been the lev from the summoned ring of flight...neener.

Bah, never said Mages suck, actually I love the class. Really just wanted to point out that there are other classes that fare as bad as druids in getting groups.

Everybody has hard luck stories about getting groups, given enough time online (lord knows this group has spent some time online) you are going to zone in and not get any bites.

I share Aire's concern about watering down the clerics value, but then again it wouldn't hurt this guild any, if our druids could heal better. Heck, it might even get a few more of our guild's epics back online.
Title: New Spells on Test
Post by: Kaneril Knightwing on August 27, 2002, 06:24:00 PM
This is why I hate pickup groups in general. I MUCH prefer guildmates that want me because they know I can do my job well and we work together as a team. I will take any guildie no matter WHAT the class over a non guildmate. And frankly I have stopped playing Kaneril for the most part because of the difficulty in getting in groups and am concentrating on my nifty little Necro :)We'll see what happens with him once he gets post 50 :) Probably the same thing lol
Title: New Spells on Test
Post by: Tonzafun IndyJok on August 27, 2002, 07:09:43 PM
This is why I hate pickup groups in general. I MUCH prefer guildmates that want me because they know I can do my job.


Who might that be Kane?

Bwhahahaha!
Title: Just a note...
Post by: Johnray on August 27, 2002, 08:19:27 PM
Not saying anything negative, but I took some notes last night while soloing in DL.

In three hours -

 (4) shouts from groups wanting a cleric
 (1) shout from group wanting healer/preferably cleric
 (1) shout from group wanting healer

That's all the shouts for people in groups looking for members.

Just an observation....
Title: New Spells on Test
Post by: Tonzafun IndyJok on August 27, 2002, 08:21:25 PM
You neglected to mention the 47 shouts for a druid. They needed a port.
Title: New Spells on Test
Post by: Airelyn on August 27, 2002, 10:31:15 PM
sigh
Quotebut come on, to not be happy for druids for finally getting some group ability is just so not fair.
I am happy for druids, I do believe that they need to be more group friendly.
QuoteI would be happy if they just made harmony work indoors and only work for druids.
Fully agree
QuoteThis is really a pointless conversation there is just no way you will ever convince me any class has it worse than a druid.
I'm not trying to convince you... I'm just telling my side of the story.  I don't believe that druids have it as bad as you say... it is all a matter of opinion and situation.  The soloing abilities of a druid are what I personally like about the class and that is why I played one to 51 originally.  I totally agree Druids have problems getting groups... don't need to convinve me of that.  I also know Druids have a hard time getting into high-level guilds because they aren't needed as much.  That's why I have always said the druid is a solo class... hopefully the changes that are coming will help aleviate that and make them more wanted.
QuoteSo yeah, I haven't played a cleric to high level yet but my cleric never waits long for a group.
Clerics pre-50 get groups easy, well at least they did back in my day... I noticed a big change post-50.

About gear... I agree Druids get the shaft.
QuoteI love you guy's and don't want any hard feelings
LOL, I would beat anyone up if they hard feelings over a discussion heh.  I like having debates personally... everyone has different views about things and yeah everyone has their own problems with their mains.
QuoteJust remember Druids are people too
I disagree... port me monkey! hehe
QuoteIn three hours - (4) shouts from groups wanting a cleric (1) shout from group wanting healer/preferably cleric (1) shout from group wanting healer
Of course people want a Cleric healing for them right now... druids can't heal nearly as good as Clerics can right now.
QuoteYou neglected to mention the 47 shouts for a druid. They needed a port.
I hate it when people would send you personal tells for ports.  I also hate this tell... "Hey I need a rezz in Maiden's Eye, i'll pay you 100pp." and you say, "But I am in Timorous Deep." and they say, "Ok ok I'll pay you 150."  LOL... gee thanks, wow now that is worth it :)

Ok I am done hehe.  I think I made my point clear on the Cleric class.  No we aren't perfect but we aren't totally screwed either.  And once again... I am HAPPY for the Druids :) But I have concerns with the playability is all, it is scary for us Clerics to be faced with new competition for groups when we already have so much competetion between each other.

I am sure it will work out just fine and everything will be super.  I mean hell... I have a 53 shammy also, don't think that I am not excited to get 54 so I can grab this new spell hehe.

Anyway... uber long post wheeeee.  But I wouldn't be Airelyn if my posts didn't go on and on and on and on... and on.
Title: New Spells on Test
Post by: chingerz on August 28, 2002, 01:16:09 AM
QuoteOriginally posted by Airelyn
I also know Druids have a hard time getting into high-level guilds because they aren't needed as much.  That's why I have always said the druid is a solo class... hopefully the changes that are coming will help aleviate that and make them more wanted.

clicky (http://www.hneguild.com/index.asp)
Title: New Spells on Test
Post by: Fizzgig on August 28, 2002, 02:33:57 AM
LOL ching we only have col in the guild that fits that clicky

oh and I'm only saying that druids CAN solo while cleric's CAN'T currently...if we don't get a group we don't get xp while just about every other class mentioned in this discussion can solo and can get xp on their ownsome :).....lol the ability of a mage and druid to solo is why my two babies are a druid and a mage :p
Title: New Spells on Test
Post by: Fizzgig on August 28, 2002, 04:53:37 AM
ok I've just read 21 pages of the cleric forum on this issue and can I just say my class is full of the BIGEST WHINERS EVER everyone's bitchin about everything in general it's rather amusing really. and I don't know what servers these people are on that the cleric always gets a group lol maybe they're all lowbies...anyhow just thought I'd put this up so you all know that I'm really bored lol oh and I thought this particular demonstration was rather funny

Seb after latest patch to servers
Shaman_01 zones in
Cleric_01 zones in
Druid_01 zones in
Ranger_01 zones in
Palidan_01 zones in
Warrior_01 zones in
Monk_01 zones in
Bard_01 zones in
Enchanter_01 zones in
Wizard_01 zones in
Mage_01 zones in
Shadowknight_01 zones in
Rogue_01 zones in
Necromancer_01 zones in
Bard_01 says, "**** none of my songs work."
Everyone snickers at Bard_01
Bard_01 logs
Shaman shouts, "Shaman_01 looking for more."
Everyone raises hand.
Warrior_01 joins Shaman_01
Rogue_01 joins Shaman_01
Enchanter_01 joins Shaman_01
Ranger_01 joins Shaman_01
Rogue_01 tells group, "Why the ranger?"
Ranger_01 sighs.
Shaman_01 tells group, "Need someone with snare."
Monk_01 joins Shaman_01
Cleric_01 says, "What about me?"
Shaman_01 says, "Sorry man got that part covered."
Cleric_01 sighs
Necro_01 snickers
Druid_01 snickers
Wizard_01 says, "what about evac."
Shaman_01 removes Monk_01 from group
Monk_01 says, "WTF!"
Wizard_01 joins Shaman_01
Druid_01 says, "Anyone wanna join me for a group?"
Monk_01 says, "Sure."
Mage_01 says, "Sure."
Necro_01 says, "Sure."
Palidan_01 says, "Sure."
Shadowknight_01 says, "Sure."
Cleric_01 says, "Sure."
Druid_01 says, "REALLY? Anyone know where the invite key is?"
Everyone groans
Monk_01 joins Druid_01
Mage_01 joins Druid_01
Necro_01 joins Druid_01
Palidan_01 joins Druid_01
Shadowknight_01 joins Druid_01
Cleric_01 sighs
Cleric_01 says, "What about me?"
Druid_01 says, "Sorry man got it covered. Can we get Aego?"
Shaman_01 says, "Yeah can we get Aego?"
Cleric_01 sighs
Cleric_01 says, "Yeah sure."
Shaman_02 zones in.
Shaman_02 shouts, "Shaman_02 looking for a group."
Monk_01 leaves group
Mage_01 leaves group
Necro_01 leaves group
Palidan_01 leaves group
Shadowknight_01 leaves group
Druid_01 says, "WTF!"
Monk_01 joins Shaman_02
Mage_01 joins Shaman_02
Necro_01 says, "NM I will go solo."
Palidan_01 joins Shaman_02
Shadowknight_01 joins Shaman_02
Druid_01 says, "I can evac and snare."
Cleric_01 says, "What about...
Druid_01 joins Shaman_02
...me..oh nm I know ya got it covered."
Palidan_01 tells group, "Great 2 healers."
Cleric_01 sighs
Shaman_01 group heads into seb.
Shaman_02 group heads into seb.
Cleric_01 shouts, "Cleric_01 looking for a group."
Cleric_01 shouts, "Cleric_01 looking for a group."
Cleric_01 shouts, "Cleric_01 looking for a group."
Cleric_01 shouts, "Cleric_01 looking for a group."
Ten minutes go by
Cleric_01 shouts, "Cleric_01 looking for a group."
Cleric_01 shouts, "Cleric_01 looking for a group."
Shaman_01 tells Cleric_01, "Hey man can you rez us that other fing group trained us we can donate"
Shaman_02 tells Cleric_01, "Hey man can you rez us the other group trained us we can donate."
Cleric_01 logs
Shaman_01 shouts, "WTF."
Shaman_02 shouts, "Why did he log?"
Cleric_01 creates Newbshaman_03

Title: New Spells on Test
Post by: Airelyn on August 28, 2002, 11:51:29 AM
LOL fizz, that's pretty funny.

I don't like to read the cleric boards cause they whine so much... now go read druid board... same thing... go to ranger board same thing.... go to shaman board, same thing... etc etc etc... every class board is like that.  Noone can ever be happy, they always have to bitch and moan.

They won't be happy until every class is equipped with heal, full melee ability, all wear plate, can all manaburn, FD, snare, fear, backstab, sneak, hide, have pets, port/punt, slow, cast KEI, lay of hands, harmtouch, and tank... miss anything?

Oh and Ching, ya I noticed that last week... suddenly need some support healers do ya? heh
Title: New Spells on Test
Post by: Fizzgig on August 28, 2002, 12:09:40 PM
lol air....maybe you should put that in a public petition alot of the (not druid) forums seem to think that's why druid's get everything lol
Title: New Spells on Test
Post by: chingerz on August 28, 2002, 03:20:23 PM
Most sensible paladins were happy with the state of the class before they started making these changes.  The notorious Thunder of Karana nerf from the first week of Luclin has yet to be changed, and the 9 point Divine Stun aa skill is still viewed as worthless.

The whiners in the paladin community are usually exposed for their lack of clue about the effect of their proposed change on the rest of the game.
Title: New Spells on Test
Post by: Fizzgig on August 28, 2002, 03:29:29 PM
lol same with the cleric comunity...some of the changes people want would mean you wouldn't need anyother class period lol
Title: New Spells on Test
Post by: chingerz on August 28, 2002, 05:41:23 PM
QuoteOriginally posted by Fizzgig
lol same with the cleric comunity...some of the changes people want would mean you wouldn't need anyother class period lol

isn't that already happening with the changes on test? duo clerics in cazic thule with no other classes to support them....
Title: New Spells on Test
Post by: Dinania on September 01, 2002, 07:41:28 AM
Hi all, crashing your board since there hasn't been a fun one like this on my guilds :)

As someone who has lvl'd a cleric to high level (and its almost done.. thankfully) I can reaffirm what you've heard, for the most part being a cleric is, bring a book and remember to look up once in a while for the cheal. There are a few zones, like Seb, that tend to keep a cleric on their toes and i actually log off quite exhausted after being in Seb for several hours, however, that is far from the norm. You can spice things up a bit, perhaps in an xp grp by throwing out Marks on mobs or nuking, but its all a judgement call of use of mana. If a cleric has good FT equipment, is >lvl58 for mana regen spell and KEI, well, watch out, we can be awesome dmg with a few good nukes.. then again, depends on the zone. Some of the newer zones, the mobs have so many hps that you nuke and wonder if their health bar even moved :) And, I may be different on this point, but I like the rotation part of raids.. at least i know im needed and busy, even if it is just hitting a hot key.. because the timing has to be right or bye bye MT.

Ok, so that's my rant on hi lvl clerics. However, this was about druids vs. clerics.. and my only real thot on this is... how much mana does a normal druid have???

I know what a cheal costs me and most times i will do at least one per mob if not two depending on situation and aggro. As i stated, me doing more than heal or buff, which is another mana sucker, is all judgemental on my mana and how fast i regen.. what would i do if i was a druid and expected to snare, ds, buff and heal, and that leaves out the good dots and nukes that druids can do... I dunno, but I think in the long run a druid is gonna be so worn out from double duty and possibly calling STOP PULLS due to lack of mana that having someone dedicated to heals is not such a bad thing. I don't know about anyone else, but waiting for a caster to med is downtime i don't like.  Lets not forget, the majority of clerics specialized in the skill for healing, how many druids have or even would specialize in that skill.

This change is for the high lvl raid. There are places you can't go unless you have X amount of clerics, just doesn't work. This was their way to give guilds that raid a lot other options in way of having healing power that might allow a raid to go on if X amount of clerics have not logged on.

Anyway, ask Chin, i've done my fair share of whining about this change for fear of not being wanted, but I feel after thinking about it that in time grps will realize that druids and clerics work very well hand in hand.. if and when a cleric needs a med time, the druid could fill in on that part and a grp can keep pulling.. for after all, pulls are xp and like it or not, thats the name of the game in small groups.. EXP !!  

All in all i enjoy being a cleric and I hope that Aire and Fizz can find more enjoyment in their cleric's too. For all the grouping issues i talked about here, my most fun is actually duo with a good tank.. so Aire and Fizz.. find a good tank (my favorites are monk and pallys.. just personal preferance) and go have fun. I've worked up my 1hb and 2hb's recently and been having a great time.. getting ready for the 'uber' hammer we're gonna get ;)
Title: New Spells on Test
Post by: Fizzgig on September 02, 2002, 09:22:45 AM
I used to have a group...but they don't seem to play much anymore....but I do still like my cleric lots :) she's helpful and handy and I like being those things...never fear fizz isn't going anywhere :)
Title: New Spells on Test
Post by: Nizelar on September 02, 2002, 04:36:13 PM
hiya all.
     I just wanted to see if anyone remembers when Druids were the class to have and Verant had them on thier favorites list. I had a druid for a while and know that there was alot of complaints that the druids were way better then any other class. So Verant started this balancing and basically left the druids behind in group value. All classes have trouble finding groups. Eventually they may find a balance that will work for all but i doubt it. There will always be a complaint. I know im preaching to the choir but I think clerics are in much better shape then druids for groups. In a lot of situations a warrior and cleric can just about handle most mobs. I do hope the balancing doesnt hurt clerics any worse because you will see fewer clerics started. Oh and the reason druids arent in as much demand in uber guilds is that there are sooo many of them in the game from when they were the chosen class from the beginning of the game.   I feel for Zax if he cant get a group hehe. He is a wizard with a pet. Take care all hope to be back on within the month hope to see you then.
Title: New Spells on Test
Post by: Airelyn on September 02, 2002, 09:26:30 PM
Ya I remember Druids back in the day... tis when mine ws originally started.  They were uber :)

hehe you folks keep saying clerics have it better getting into a group then druids do... of course they do.  Currently Clerics are way more group friendly then Druids.

Anyway personally, after time to think about it... I am excited for druids/shammys to get the heal.  Hopefully it wont kill us too much.

About enjoying my class... well I like it and all, don't get me wrong.  It can just get unbelievably boring at times.
Title: New Spells on Test
Post by: chingerz on September 02, 2002, 11:40:39 PM
No class is exciting while LFG.
Title: New Spells on Test
Post by: Fizzgig on September 04, 2002, 11:12:31 AM
druid CH NOT going live this patch
Title: New Spells on Test
Post by: Carellron on September 04, 2002, 03:40:44 PM
Hmm, let's see I counted 5 different posts that state New Druid HEAL spell won't be in this patch, LOL!
Title: New Spells on Test
Post by: Airelyn on September 04, 2002, 10:06:22 PM
The new cleric spells are on Daekos Ferinsalo in SH cleric's guild.
Title: Druids the UBER class...
Post by: Johnray on September 04, 2002, 10:42:30 PM
Aye Nizelar, I remember that!  I've played a druid since my first days of AD&D because they were so versatile.

Still alot of fun solo!
Title: New Spells on Test
Post by: Bonebi on September 05, 2002, 01:16:44 AM
Druids back in the day.....

hrmm I dont know if I should feel old or useless.....
Title: New Spells on Test
Post by: Carellron on September 05, 2002, 03:08:23 AM
They're talking about a year before we started to play hun....they older than us...YEA!!!!!