QuoteIt's quite funny for me to post here since it looks like this forum is not for gameplay feedback, although the GM who answered my petition sent me there. So now i'm here i post anyway, mainly because i prefer to post on an official forum instead of a fan site, even if Sigil doesn't want to and prefer to close the forum.
Well, first, let me point out that english is not my main language so, my apologies if i make too much grammar/spelling mistakes.
Now let's move to the subject of the topic. As usual, we had a broadcast message saying they will patch and the server will be down, during peaktime of course (for US players this time). Not a big deal, since almost every patches are either during european or US peak times.
Then i just read the patch notes, with the hope to see any important bug fixed (invisible mobs, mobs that flee through walls or half the chunk, crashes, and any of the other 14963872 bugs that we can meet everyday (this number is not accurate, i probably forgot one or two of them :p ). But nothing, instead, they began to swing the nerf bat and of course it went on the disciple.
I expected that, we were too poxerful, so i was quite happy and hoped the game would be more balanced. Then i logged in.
Oh. My. God.
These changes are probably the worst thing that has been done for a while. Not only did it remove all the fun of the class itself, it didn't remove the ability to solo 4 dots mobs or purple con mobs.
Let's explain that a bit for all non disciple here (and probably the dev who made that, i doubt he logged in a disciple for 5Min to see how broken it is now).
The gameplay before was based on the critical hits while bare handed. With them we could get our chains off, mainly Falling petal that proc a 5Min buff that adds to healing on target, as well as doing fair damage. It's in fact our only offensive skill that is worth the effort to use. Our base melee attack, sadly, has no anim nor does it display damage from the first upgrade to the last one i got (lvl 17 on my first disciple, lvl 13 on my second). The others are a detaunt (poor damage, but low end, used for jin mainly and, well, detaunt), a kick that used jin, and our Blessed wind that does poor damage but proc a heal over time on us. Well, it should be on our defensive target but it works only on us, quite worthless for a healer unless when soloing.
Now, critical hits are gone, not a "slight" decrease, as stated in the patch note, but more of a 50% decrease based on what i can see in facts. I now barely crit every 3 or 4 fights, yay ! I can't even keep the falling petal buff on my defensive target.
That alone cuts our dps A LOT. Fine, i'm a healer, i didn't play this class for dps, ok.
But on top of that, our heals were nerfed too. Our chain is now pointless, by the time it gets off, if my target needed a heal, it's now dead, and the heal itself is barealy enough to help anyway. Blessed wind is the best: end cost increased, healing descreased. Great ! It's now totally useless. It costs half my end for a heal that will do nothing at all, and that only works on me.
If that wasn't enough, i now miss a lot more.
So the result is there. I can still kill a purple 2 dot mob or a white 4 dot mobs, but now even a botting program could do it since i only need to use 2 or 3 skills to win. it went from a fun class to play, with many different styles and chain, to just turn on auto attack, then spam detaunt for jin, heal sometimes, and that's it. The only challenging thing now is trying not to fall asleep with fights, because even on a blue 2 dot mobs, it takes a while to kill. I mean it's long. Try killing anything with auto attack only. See ? That's it ! Simply because all my skills are broken or do LESS damage than my auto attack. And it's not the crit that happens every 50 hits that will make a difference.
Now i would like the dev who made this change, to seriously, i mean, seriously, try to play the game right now as a disciple. And maybe, try to think that sometimes, a little change in an excel file makes a HUGE difference in game. A difference that should be tested, by internal testers as well as players, then only if it's ok, should be pushed on live server. Because this stupid (and i try to stay polite) lack of any testing or thinking when doing change, just broke a class that was overpowered, i admit it, to what ? The same overpowered class, except now it's not FUN at all.
So yes, i can say that here, you totally missed your point with this patch. You can nerf again disciple. HEY ! I'm still soloing 4 dots. Guess what ? It's not a challenge, it's not fun, it's time consuming, but i can do it and realize every day i log in how this game is now bugged, not balanced, and not fun at all.
If you want to live the bugs as they are (i report the same bugs for one month now, 3 of them on my disciple skills), then it's ok. Balance is what it is and should have some minor tweaks. But if you now want to remove the rare things that made this game enjoyable through its current early beta stage, then i hope you're ready to lose some of your paying beta tes... i mean, customers.