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look what's on test now

Started by Fizzgig, August 25, 2002, 02:00:08 AM

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Fizzgig

Gameplay

Experience: Post-50 characters will now gain far more experience from hunting NPCs at or above their own level than ever before. This is a test of a potential new system. Briefly, the idea isn't really that much of a stretch: The larger the risk you take, the larger the reward should be.
 
Experience: Post-50 "hell" effect levels are gone. There are no longer any levels in EverQuest that are anywhere near twice as hard as their previous levels. Please note: This does not change the amount of experience required to go from "No experience in level 1" to "Full-bar in level 60." It's just about smoothing out the trip.
 
Resists: More work on the resist system. Please don't expect every spell to resist exactly the same as it used to. However, do feel free to report anything that you suspect is obvious brokenness. (Note: Whoever killed Hobart's two-million HP Fire Beetle of Testing while we were at lunch - That was mean.)

NO HELL bet that's gonna ruffle some lvl 60 feathers and can you imagine how LONG it took to kill that beetle how long is the lunch break at vi lol

Queen Gimp
Guild Bank
I'm not bad, I'm just drawn that way.......Oh wait...nm

Airelyn

Well it is about time that they smooth it out for 50+
Airelyn Divine
Ex-Queen Gimp of Fortitude

Fizzgig

yeah and that's blue and above not white and above according to the patch message on test today so suddenly when combined with cleric's new ability to solo in nice zones like the grey life is lookin a lot more 60ish lol

Queen Gimp
Guild Bank
I'm not bad, I'm just drawn that way.......Oh wait...nm